Alliances
Up to four nations — protection from each other, not a shared army.
| ACTION | RULE |
|---|
| FOUND | Any nation not in an alliance; name up to 40 characters. The founder leads. |
| JOIN | Request to join; the leader accepts or declines. Up to 4 members. |
| LEAVE | Takes effect after 24 game-hours; you can withdraw it until then. |
| KICK | Leader only; also takes effect after 24 game-hours, and only the leader can revoke it. |
| DISBAND | Leader only — the leader disbands rather than leaves. |
WHAT ALLIES GET
| EFFECT | WHAT IT MEANS |
|---|
| NO WAR BETWEEN ALLIES | You can’t declare war on an ally, and attacks or border crossings don’t start one |
| AIR DEFENSE | Your SAMs never treat an ally’s aircraft as a threat |
| AREA STRIKES | Your strikes and bombs spare allied units and allied cities |
| ALLIANCE CHAT | A private channel for the members |