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Field Manual/The Map/What a Province Is

What a Province Is

Real ground, fixed identity — the atom of the map.

Live map · 06 Oct 2026 — The Europe theatre on the live world map in the game client: real provinces, real borders.
Annotated view of a single province: a real-world territory with glowing border, capture marker at its center, and a property table covering home country, border shape, baseline resources, specialization, capital flag and capture marker

Real Ground

A province is a real municipality, county, or region — pulled from actual map data, not hand-drawn. Its home country is fixed forever, even under enemy occupation. Each province carries a current owner, a border shape, an hourly money and manpower income, a morale value that scales it, a capital flag, its cities, and one fixed capture marker where the ownership-flip mechanic anchors.

PropertyWhat It Means
HOME COUNTRYFixed forever, never changes with occupation
BORDER SHAPEReal-world outline; used once at world-build to place the capture marker
INCOMEMoney and manpower per hour — its country’s 3,000 / 1,500 split evenly across its provinces
MORALE100% normally; drops to 30% when captured and recovers +10% per hour — scales its income
TERRAIN TAGCosmetic — no effect on income, and combat terrain is dormant
CAPITAL FLAGMarks national capital provinces
CAPTURE MARKERSingle fixed point on a road, chosen automatically at world-build
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