Broken FrontFIELD MANUAL

Annexation

A captured city is yours — but frozen until you annex it.

FROZEN ON CAPTURE

A city changes hands the moment the province it stands in is captured. It arrives frozen:

WHATWHILE FROZEN
OWNERSHIPYours immediately, with every building and everything stored in it
PRODUCTIONNothing — no construction, upgrades, units, missiles or ammunition
QUEUESWhatever the old owner had queued there is lost, with no refund to anyone
OUTPUTStarts at 20% morale and can recover only to 60% (see Morale)

ANNEXING

Start the annex on a frozen city you own. You pay up front and a timer runs; when it completes, the city unfreezes and its morale jumps straight to 100%. Cost and time climb steeply with the city's rank — the capital is by far the hardest to secure.

CITY RANKTIMECOST
5TH — ELECTRONICS3h3,000 money · 500 manpower
4TH — ADVANCED MATERIALS6h8,000 money · 1,200 manpower
3RD — OIL12h20,000 money · 3,000 manpower
2ND — STEEL20h45,000 money · 6,000 manpower
1ST — CAPITAL (RESEARCH POINTS)40h100,000 money · 12,000 manpower

RECAPTURE

If the city's home nation takes it back, it reverts completely: unfrozen, nothing to annex. If anyone else captures it — even from a conqueror who already annexed it — it's frozen again under its new owner, and they have to annex it themselves.

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