Your First Turn
Deploy confirmed — the war is already moving.
Deployment
The moment you deploy, the camera flies to your nation's territory and the live HUD loads with the current game state. There's no staging area — the war has been running without you, and it doesn't pause now.
What You Start With
Every nation gets the same opening, whatever its size: five cities, 3,000 money and 1,500 manpower per hour from its provinces, and a starting stock of 10,000 money, 5,000 manpower, 3,000 oil, 1,000 steel, 1,000 electronics, 500 advanced materials and 500 Research Points. Each city holds a small garrison:
| CITY | GARRISON |
|---|---|
| 1ST — CAPITAL | 5 Riflemen · 2 Anti-Tank · 1 APC |
| 2ND | 4 Riflemen · 1 Anti-Tank · 1 APC |
| 3RD | 3 Riflemen · 1 Anti-Tank · 1 APC |
| 4TH | 2 Riflemen |
| 5TH | 1 Riflemen |
Your First Hour
Find your capital — it produces your Research Points and is the hardest city for anyone to annex.
Start a building in every city. Each city builds one thing at a time, and your starting stock covers a first building everywhere — an Army Base finishes in an hour.
Start research. You have 2 research slots before you build a Research Laboratory; infantry techs take about an hour.
Plan a Weapons Development early — it’s where missiles and ammunition come from.
Scan your borders. Note which neighbours are AI-run and which answer to another commander — and remember that marching combat units across a border declares war.
