Broken FrontFIELD MANUAL

Movement

Real routes, traveled in real time.

DOMAINROUTE LOGICFALLBACK / SPECIAL RULE
GROUNDFollows the real road networkFalls back to a straight line if no road route is found
NAVALStraight line in open water; routes around land otherwiseTarget must be open water or within ~30 km of it (covers coastal ports)
AIRDead-straight 3D line with a climb/cruise/descend altitude rampCan't be given an ordinary move order at all — see below

MOVEMENT ISN'T INSTANT

A stack physically travels its computed path in real time, at the speed of its slowest unit, scaled with the game's overall time-acceleration setting. Giving a new move order mid-transit simply cancels the old one and starts fresh from the current position — there's no order queue. Combat never stops a move; a stack that's being hit slows down instead (see Moving & Suppression).

PATROLS

A patrol is a route of two or more waypoints that a stack keeps driving, sailing or flying on its own. A closed patrol loops from the last waypoint back to the first; an open one goes back and forth between the ends. The preview shows the real route and timing before you confirm. Any other move order — or a route that fails — ends the patrol.

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