Movement
Real routes, traveled in real time.
| DOMAIN | ROUTE LOGIC | FALLBACK / SPECIAL RULE |
|---|---|---|
| GROUND | Follows the real road network | Falls back to a straight line if no road route is found |
| NAVAL | Straight line in open water; routes around land otherwise | Target must be open water or within ~30 km of it (covers coastal ports) |
| AIR | Dead-straight 3D line with a climb/cruise/descend altitude ramp | Can't be given an ordinary move order at all — see below |
MOVEMENT ISN'T INSTANT
A stack physically travels its computed path in real time, at the speed of its slowest unit, scaled with the game's overall time-acceleration setting. Giving a new move order mid-transit simply cancels the old one and starts fresh from the current position — there's no order queue or waypoint chaining.
