Broken FrontFIELD MANUAL

Movement

Real routes, traveled in real time.

DOMAINROUTE LOGICFALLBACK / SPECIAL RULE
GROUNDFollows the real road networkFalls back to a straight line if no road route is found
NAVALStraight line in open water; routes around land otherwiseTarget must be open water or within ~30 km of it (covers coastal ports)
AIRDead-straight 3D line with a climb/cruise/descend altitude rampCan't be given an ordinary move order at all — see below

MOVEMENT ISN'T INSTANT

A stack physically travels its computed path in real time, at the speed of its slowest unit, scaled with the game's overall time-acceleration setting. Giving a new move order mid-transit simply cancels the old one and starts fresh from the current position — there's no order queue or waypoint chaining.

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