Broken FrontFIELD MANUAL

Transport

Trucks, APCs, helicopters, planes and ships — and what riding costs you.

TRANSPORTCARRIESUNITS (BY TIER)
TRUCK (GROUND TRANSPORT)Infantry8 – 20
APCInfantry4 – 11
IFVInfantry6 – 8
TRANSPORT HELICOPTERInfantry; +1 armored unit from tier 355 – 345
AIR TRANSPORT (PLANE)Any ground unit except air transports; armor from tier 292 – 515
NAVAL / AMPHIBIOUS SHIPSInfantry in the troop deck, armor in the vehicle bay10 – 90 troops · 4 – 18 vehicles

BOARDING TAKES TIME

Cargo units have to reach the transport first; boarding then takes 30 seconds per unit, one at a time — a unit mid-boarding can't fight or move. Unloading works the same way in reverse at 20 seconds per unit. Neither can happen while the stack is moving or engaged in a fight.

THE PASSENGER RULE

Diagram: boarding takes time, ground vs air cargo, and the passenger rule's two layers of protection

Two separate layers, easy to conflate: while riding as cargo, a passenger can't be individually targeted or damaged. But if the transport itself is destroyed, every passenger aboard is destroyed with it, immediately. Riding infantry also can't capture a province — it has to unload first. Supplies travel in a separate hold; see Moving Supplies.

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