Moving Supplies
Production happens at home; fighting happens at the front.
CARRIERS
Missiles and ammunition travel in a transport's hold, limited by weight. Some tiers also cap how many heavy missiles they can take.
| TRANSPORT | HOLD | ROUTES |
|---|---|---|
| GROUND TRANSPORT (TRUCK) | 2,000 – 8,000 kg | Depot to depot, or drop a cache anywhere; parked, it is a depot itself |
| MISSILE TRANSPORT | 9,000 – 20,000 kg | Same as a truck, more weight |
| TRANSPORT HELICOPTER | 1,000 – 10,000 kg | Depot to depot, or drop a cache |
| AIR TRANSPORT (PLANE) | 20,000 – 60,000 kg | Airfield to airfield only — no drops, no caches |
TRANSPORT ORDERS
You can load and unload by hand next to a depot, or give one order: pick up at a source, deliver to a target depot or drop it on the map. The transport drives to the source, loads what's there and fits, drives on, and unloads what the target has room for. Loading and unloading take time per item, and the transport only leaves once handling is done. A new move order, a failed route or a cancel ends the order; a destroyed transport takes its order and cargo with it.
LOADING BAYS
| BUILDING | BAYS L1 / L2 / L3 | HELIPADS L1 / L2 / L3 |
|---|---|---|
| WEAPONS DEVELOPMENT, ARMY BASE, NAVAL BASE | 2 / 4 / 8 | 1 / 2 / 4 |
| AIRFIELD | 2 / 4 / 8 (trucks) | None — helicopters and planes use their own stands |
Trucks and missile transporters need a loading bay at these buildings, transport helicopters a loading helipad. An order whose first stop is such a building books a bay when you give it, and is refused while every bay is taken. A delivery books one when that leg starts — if none is free, the transport unloads beside the building instead. A bay stays booked while the transport travels there and stands on it, and is freed when it moves anywhere else. Bays are per building and never count against production parking.
MISSILE CACHES
A truck or helicopter can drop its cargo on the map as a cache: a forward depot with no capacity limit. Your ground units draw from it like from a building, and transports can load from it. A drop within 200 m of one of your caches adds to it. An empty cache disappears.
