Stockpiles & Production
Supplies are built in a city, stored in its buildings, and belong to whoever holds it.
THREE KINDS OF STOCK
Missiles, ammunition and deployable gear are items, not stats. There is no national pool: each city holds its own stock, and each building holds its own share of it. Missiles and ammunition sit in supply-storing buildings; gear sits in the city. Capture a city and you capture everything stored in it.
BUILT AT WEAPONS DEVELOPMENT
Missiles and ammunition are produced in batches at a city's Weapons Development, each on its own line with 2 / 3 / 4 slots by level. A missile needs its research done first and sometimes a base of a given level too. The batch size is locked in when you queue it, from the Weapons Development level at that moment:
| MISSILE FAMILY | PER BATCH L1 / L2 / L3 |
|---|---|
| SWARM | 4 / 8 / 12 |
| AIR-TO-AIR, AIR-TO-GROUND, SURFACE-TO-AIR, ANTI-ARMOR, LASER-GUIDED, LOITERING | 2 / 4 / 6 |
| CRUISE, BALLISTIC, SURFACE-TO-SURFACE, HYPERSONIC, NAVAL | 1 / 2 / 3 |
SAMPLE RECIPES
| MISSILE | TIME | COST PER BATCH | NEEDS |
|---|---|---|---|
| AIR-TO-AIR T1.0 | 2h | 400 money · 40 steel · 32 oil · 150 electronics · 2 manpower | Weapons Dev L1 |
| SURFACE-TO-AIR T1.0 | 2h | 480 money · 48 steel · 38 oil · 181 electronics · 3 manpower | Weapons Dev L1 |
| BALLISTIC T1.0 | 3h | 600 money · 60 steel · 48 oil · 226 electronics · 3 manpower | Weapons Dev L1 |
| AIR-TO-AIR T3.6 | 12h | 8,500 money · 850 steel · 680 oil · 3,200 electronics · 630 adv. mat. · 360 RP · 1 manpower | Weapons Dev L3 |
| BALLISTIC T3.6 | 20h | 12,400 money · 1,240 steel · 992 oil · 4,668 electronics · 918 adv. mat. · 496 RP · 2 manpower | Weapons Dev L3 + Army Base L3 |
STORAGE
Supply-storing buildings hold missiles and ammunition by weight, up to a limit per level. A finished batch always lands in the city's Weapons Development, and a batch is refused if Weapons Development doesn't have room for it (batches already queued reserve their space). Moving stock on to the bases is up to you — see Moving Supplies.
| BUILDING | CAPACITY L1 / L2 / L3 | STORES |
|---|---|---|
| WEAPONS DEVELOPMENT | 20,000 / 40,000 / 80,000 kg | Every missile family and all ammunition |
| ARMY BASE | 10,000 / 20,000 / 30,000 kg | Ground-launched missiles (more families per level) and ground ammunition |
| AIRFIELD | 10,000 / 20,000 / 30,000 kg | Air-launched missiles (more families per level); no ammunition |
| NAVAL BASE | 10,000 / 20,000 / 30,000 kg | Naval missiles (more families per level); naval shells, AA rounds, small arms |
