Broken FrontFIELD MANUAL
Field Manual/Logistics & Supply/Stockpiles & Production

Stockpiles & Production

Supplies are built in a city, stored in its buildings, and belong to whoever holds it.

THREE KINDS OF STOCK

Missiles, ammunition and deployable gear are items, not stats. There is no national pool: each city holds its own stock, and each building holds its own share of it. Missiles and ammunition sit in supply-storing buildings; gear sits in the city. Capture a city and you capture everything stored in it.

BUILT AT WEAPONS DEVELOPMENT

Missiles and ammunition are produced in batches at a city's Weapons Development, each on its own line with 2 / 3 / 4 slots by level. A missile needs its research done first and sometimes a base of a given level too. The batch size is locked in when you queue it, from the Weapons Development level at that moment:

MISSILE FAMILYPER BATCH L1 / L2 / L3
SWARM4 / 8 / 12
AIR-TO-AIR, AIR-TO-GROUND, SURFACE-TO-AIR, ANTI-ARMOR, LASER-GUIDED, LOITERING2 / 4 / 6
CRUISE, BALLISTIC, SURFACE-TO-SURFACE, HYPERSONIC, NAVAL1 / 2 / 3

SAMPLE RECIPES

MISSILETIMECOST PER BATCHNEEDS
AIR-TO-AIR T1.02h400 money · 40 steel · 32 oil · 150 electronics · 2 manpowerWeapons Dev L1
SURFACE-TO-AIR T1.02h480 money · 48 steel · 38 oil · 181 electronics · 3 manpowerWeapons Dev L1
BALLISTIC T1.03h600 money · 60 steel · 48 oil · 226 electronics · 3 manpowerWeapons Dev L1
AIR-TO-AIR T3.612h8,500 money · 850 steel · 680 oil · 3,200 electronics · 630 adv. mat. · 360 RP · 1 manpowerWeapons Dev L3
BALLISTIC T3.620h12,400 money · 1,240 steel · 992 oil · 4,668 electronics · 918 adv. mat. · 496 RP · 2 manpowerWeapons Dev L3 + Army Base L3

STORAGE

Supply-storing buildings hold missiles and ammunition by weight, up to a limit per level. A finished batch always lands in the city's Weapons Development, and a batch is refused if Weapons Development doesn't have room for it (batches already queued reserve their space). Moving stock on to the bases is up to you — see Moving Supplies.

BUILDINGCAPACITY L1 / L2 / L3STORES
WEAPONS DEVELOPMENT20,000 / 40,000 / 80,000 kgEvery missile family and all ammunition
ARMY BASE10,000 / 20,000 / 30,000 kgGround-launched missiles (more families per level) and ground ammunition
AIRFIELD10,000 / 20,000 / 30,000 kgAir-launched missiles (more families per level); no ammunition
NAVAL BASE10,000 / 20,000 / 30,000 kgNaval missiles (more families per level); naval shells, AA rounds, small arms
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