Ammunition
Ten families — one round per shot.
EVERY GUN DRAWS A FAMILY
Every direct-fire gun on a ground unit or surface warship uses one ammunition family and holds a fixed number of rounds (see Firing & Reloads). Each shot spends one round; a dry gun stops firing. The damage belongs to the gun, not the ammunition, and ammunition needs no research. New units leave the factory with a full load.
THE TEN FAMILIES
Built at Weapons Development on its own ammunition line — 2 / 3 / 4 slots by level, separate from missiles, so ammunition never waits behind a missile batch. Batch size follows the Weapons Development level when you queue.
| FAMILY | USED BY | TIME | COST PER BATCH | ROUNDS L1 / L2 / L3 |
|---|---|---|---|---|
| SMALL ARMS | Infantry, light vehicles, snipers | 1h | 150 money · 10 steel | 200 / 400 / 600 |
| AUTOCANNON | IFVs, APCs, recon vehicles | 1.5h | 200 money · 25 steel | 120 / 240 / 360 |
| TANK SHELLS | Light, main battle and heavy tanks | 2h | 300 money · 45 steel · 10 oil | 60 / 120 / 180 |
| VEHICLE ATGMs | Tank destroyers, IFVs | 3h | 400 money · 20 steel · 40 electronics | 16 / 32 / 48 |
| ARTILLERY SHELLS | Self-propelled howitzers | 2.5h | 300 money · 50 steel · 10 oil | 45 / 90 / 135 |
| ARTILLERY ROCKETS | Multiple rocket launchers | 3h | 400 money · 40 steel · 20 oil · 15 electronics | 24 / 48 / 72 |
| MORTAR ROUNDS | Mortar carriers and crews | 1.5h | 150 money · 20 steel | 60 / 120 / 180 |
| NAVAL SHELLS | Surface warship deck guns | 2.5h | 350 money · 60 steel · 15 oil | 60 / 120 / 180 |
| AA ROUNDS | Point defense, SHORAD | 1.5h | 200 money · 20 steel | 120 / 240 / 360 |
| EXPLOSIVES | Grenadiers, engineers | 1.5h | 150 money · 10 steel · 10 oil | 30 / 60 / 90 |
