Broken FrontFIELD MANUAL

Firing & Reloads

Every gun on its own timer — one shot, one round.

NO ROUNDS — JUST RELOADS

There are no shared combat rounds. Each unit fires one full-damage shot the moment its own reload is done and an enemy is inside its range, then waits out its weapon's fire interval before the next one. Both sides fire at the same time — whoever is ready shoots. A unit's reload is shared across every fight it's in, so splitting its attention between two enemies doesn't make it fire faster. All times are game time.

GUNS BY AMMUNITION

GUNRELOADROUNDSFIRES ON THE MOVE
SMALL ARMS (RIFLES, MGs)30 s40Yes
AA ROUNDS (SHORAD, POINT DEFENSE)30 s40Yes
AUTOCANNON (IFVs, APCs, RECON)45 s30Yes
TANK SHELLS60 s20Yes
NAVAL SHELLS (DECK GUNS)60 s60Yes
EXPLOSIVES (GRENADIERS, ENGINEERS)60 s10Yes
VEHICLE ATGMs60 s8No
MORTAR ROUNDS120 s20–30No
ARTILLERY SHELLS180 s30No
ARTILLERY ROCKETS180 s12No — and reloads only standing still

ONE SHOT, ONE ROUND

Every shot spends one round of the gun's ammunition. A gun with no rounds left stops firing — the unit stays engaged while an enemy is in range, it just can't shoot back. Rounds come back only from stock, through Resupply & Rearm. Only the unit's primary gun fires in a ground engagement.

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