How a Fight Ends
Out of range, or one side gone.
RE-CHECKED EVERY TICK
An engagement is re-checked against the live stacks every game tick — positions, HP, and units killed elsewhere all count. It ends the moment any of these is true:
| ENDING | WHEN |
|---|---|
| OUT OF RANGE | Nobody on either side can reach anybody on the other — someone drove away, or was pushed out |
| ONE SIDE GONE | Every unit of one stack is dead |
| TIME CAP | 50 game-hours of continuous engagement (a safety limit, rarely reached) |
THE REPORT
When it ends you get the result: who's left on each side, total damage dealt and units killed over the whole fight, and the last 30 shot exchanges in detail. Damage was already applied shot by shot, so nothing changes at the end — the report only describes what happened. Driving back into range simply starts a new engagement.
