Broken FrontFIELD MANUAL

Hit Resolution

Accuracy, crits, fire order, and who soaks the damage.

THE ROLL

Each round, every living attacking unit targets the lowest-HP enemy in its own range and rolls to hit. Accuracy is the attacker's base stat, reduced by the target's evasion and adjusted by terrain (currently inert — seeTerrain), clamped so the effective chance always stays between 5% and 95%. A separate roll on a hit determines a critical hit, multiplying damage. Damage is then scaled by weapon-type-vs-target-type effectiveness and terrain.

ATTACKER FIRES FIRST

Diagram: round fire order — the attacking side fires first, kills are removed from targeting, then the defending side fires back with whoever survives

Within one round, fire isn't simultaneous: the attacking side fires first, and any kills from that half are removed from targeting before the defending side fires back — if anyone on that side is still alive.

SHELTERING BEHIND ARMOR

Diagram: support-unit damage reduction — active while a protecting armored or naval unit lives, gone the moment it dies

A support unit gets roughly half damage reduction if a living armored or naval unit is in the same stack — modeling infantry sheltering behind armor. The bonus disappears the instant that protecting unit dies.

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