Broken FrontFIELD MANUAL

Hit Resolution

Accuracy, crits, targeting, and who soaks the damage.

THE ROLL

Every shot targets the lowest-HP enemy inside the shooter's own range and rolls to hit. Hit chance is the shooter's accuracy, reduced by the target's evasion, adjusted by terrain (currently inert — see Terrain) and multiplied by 0.7 if the shooter's stack is moving — then clamped so it always stays between 5% and 95%. A separate roll on a hit decides a critical hit, which multiplies damage (×1.0 for small arms up to ×2.0 for anti-air). Damage is then scaled by weapon-type-vs-target-type effectiveness. Crit, effectiveness, cover and terrain together can never multiply a hit by more than ×3.

SIMULTANEOUS FIRE

There's no "attacker fires first". Every unit whose reload is done fires in the same exchange, from the state at the start of it — a unit killed in that exchange still gets its shot off. A target already brought to 0 HP earlier in the same exchange is skipped by later shooters. Damage lands on the live units immediately, shot by shot.

SHELTERING BEHIND ARMOR

Diagram: support-unit damage reduction — active while a protecting armored or naval unit lives, gone the moment it dies

Infantry and support units take half damage while a living armored or naval unit is in the same stack — infantry sheltering behind armor. The bonus disappears the instant that protecting unit dies.

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