Broken FrontFIELD MANUAL

Combat Readiness

Reload timers — per weapon, not universal.

WHAT IT GATES

Missile launchers (anti-armor, cruise, ballistic), torpedo tubes, snipers, and ground-based air-defense (SAM) batteries.

WEAPONRELOAD TIME
ANTI-ARMOR MISSILE (ATGM)20 seconds
CRUISE / SURFACE-TO-SURFACE MISSILE60 seconds
BALLISTIC MISSILE2 minutes
SNIPER / PRECISION RIFLE30 seconds
TORPEDO TUBE45 seconds
ANYTHING UNLISTED (CURRENTLY: SAM BATTERIES)30 seconds (default)

AMMO

Firing consumes one loaded round. Snipers and submarine torpedo tubes are the exceptions — effectively unlimited ammo, gated purely by reload time. Everything else runs dry and needs re-equipping. Aircraft track two separate ammo pools — self-defense and offensive — and auto-turn for home the moment either one empties.

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