Combat Readiness
Reload timers — per weapon, not universal.
WHAT IT GATES
Missile launchers (anti-armor, cruise, ballistic), torpedo tubes, snipers, and ground-based air-defense (SAM) batteries.
| WEAPON | RELOAD TIME |
|---|---|
| ANTI-ARMOR MISSILE (ATGM) | 20 seconds |
| CRUISE / SURFACE-TO-SURFACE MISSILE | 60 seconds |
| BALLISTIC MISSILE | 2 minutes |
| SNIPER / PRECISION RIFLE | 30 seconds |
| TORPEDO TUBE | 45 seconds |
| ANYTHING UNLISTED (CURRENTLY: SAM BATTERIES) | 30 seconds (default) |
AMMO
Firing consumes one loaded round. Snipers and submarine torpedo tubes are the exceptions — effectively unlimited ammo, gated purely by reload time. Everything else runs dry and needs re-equipping. Aircraft track two separate ammo pools — self-defense and offensive — and auto-turn for home the moment either one empties.
