Broken FrontFIELD MANUAL

Missile Reloads

Launchers, snipers and torpedo tubes — per weapon, not universal.

RELOAD TIMES

WEAPONRELOAD TIME
ANTI-ARMOR MISSILE (ATGM LAUNCHER)20 seconds
CRUISE / SURFACE-TO-SURFACE MISSILE60 seconds
BALLISTIC MISSILE2 minutes
SNIPER / PRECISION RIFLE30 seconds
TORPEDO TUBE45 seconds
ANYTHING UNLISTED (CURRENTLY: SAM BATTERIES)30 seconds (default)

MISSILES ARE STOCK

Each launch spends one round from the slot. A slot that runs empty stops firing; a unit whose slots are all empty is exhausted until it's resupplied. Rounds only come back from a city's stockpile — see Resupply & Rearm. Snipers, torpedo tubes and built-in ordnance (bombs, deck-gun shells, fixed naval SAMs) aren't stock-tracked and never run dry. Aircraft track self-defense and offensive rounds separately and turn for home when either runs out.

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