Broken FrontFIELD MANUAL

Supply Depots

Supplies move by hand — within 1 km of a depot.

THE 1 KM RULE

A unit can only load, unload, rearm, change missiles or apply a doctrine within 1 km of one of its owner's depots — measured from the building's footprint, wherever you placed it. Every depot in reach is used together, nearest first. A destroyed building or one still under construction isn't a depot; its stock stays in the city.

WHAT COUNTS AS A DEPOT

DEPOTNOTES
BUILDINGSWeapons Development, Army Base, Airfield, Naval Base — each holds only the families it stores
PARKED GROUND TRANSPORTSA truck or missile transporter standing still with cargo aboard is a mobile depot at the front
MISSILE CACHESStock dropped on the map by a transport; no capacity limit

WHO CAN DRAW FROM WHAT

UNITCAN USE
GROUND UNITSSupply-storing buildings, missile caches, and parked loaded trucks / missile transporters
SHIPSSupply-storing buildings only
HELICOPTERSSupply-storing buildings only
PLANESAirfields only — and only when landed
CARRIER-BASED AIRCRAFTNo depot yet

CHANGING MISSILES

Fitting a stock-tracked missile to a slot — or taking one off — needs a depot in reach. Fitting takes a full slot's worth of rounds from the depot; removing or swapping returns whatever rounds the slot still held. A swap is checked as a whole, so trading one missile for another nets out. New units only get their default missiles if they're built within reach of a depot holding them.

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