Broken FrontFIELD MANUAL
Field Manual/Research/What Research Unlocks

What Research Unlocks

Units, missile recipes, and all eight doctrines.

UNITS: TECH + BUILDING

New unit types are the primary purpose of research, and it works alongside a building requirement rather than replacing it — every producible unit needs both the right completed tech(s) and the right building type/level present at the city. Finishing the research only satisfies half that checklist; nothing queues automatically, and a unit can still be unbuildable if the building isn't there.

MISSILES: A RECIPE, NOT A LOADOUT

Missiles are research nodes too, but finishing one doesn't put missiles on your units. It unlocks the build recipe: you then produce batches of that missile at Weapons Development and move them to where your units can load them. See Stockpiles & Production. Shells, torpedoes, bombs and built-in naval SAMs are the exception — researching them fits them for free, with no stock.

THE EIGHT DOCTRINES

DOCTRINEUNLOCKED BY
ESCORTAir-to-Air Missiles, T1.0
CAP (COMBAT AIR PATROL)Air-to-Air Missiles, T1.3
WILD WEASELAir-to-Ground Missiles, T1.6
TANK HUNTERAnti-Tank Missiles, T1.6
SHOCK AND AWEAir-to-Ground Missiles, T2.0
DEEP STRIKECruise Missiles, T2.0
MARITIME STRIKENaval Missiles, T2.0
LAYERED DEFENSESurface-to-Air Missiles T2.0 and Air-to-Air Missiles T1.0 — the only doctrine needing two techs

A doctrine becomes available the instant its required research completes — no separate unlock step, no building requirement — and a "Doctrine Unlocked" alert announces it. Its missiles still have to come out of stock when you apply it.

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