Broken FrontFIELD MANUAL

Rounds & Timing

Rounds, not real-time ticks.

COMBAT TYPERESOLUTION
GROUNDRound-based — first round instant, then every 30 in-game minutes (scales with game speed), up to 100 rounds
AIR-TO-AIR / MOST AIR-TO-GROUNDSingle missile-exchange pass, not sustained rounds
SUBMARINEOne-shot, fire-and-forget torpedo

A fight ends early the moment one side has no units left, regardless of round count.

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