Rounds & Timing
Rounds, not real-time ticks.
| COMBAT TYPE | RESOLUTION |
|---|---|
| GROUND | Round-based — first round instant, then every 30 in-game minutes (scales with game speed), up to 100 rounds |
| AIR-TO-AIR / MOST AIR-TO-GROUND | Single missile-exchange pass, not sustained rounds |
| SUBMARINE | One-shot, fire-and-forget torpedo |
A fight ends early the moment one side has no units left, regardless of round count.
